STEAM Education

The acronym STEAM stands for Science, Technology, Engineering, Arts, and Mathematics. STEAM education inspires us to explore the unknown world by bringing novel interdisciplinary and transdisciplinary perspectives to our understanding of the world. It also helps us learn in a fun way, work with each other to solve problems, take risks, and learn from our mistakes. Children growing up with this kind of education will eventually be better equipped and able to innovate in the future.

The goal of this  research project is to investigate what STEAM concepts and skills can be developed through the use of GeoGebra in 3D printing for learners at all levels

 

                                                   

Detailed Explination:

In this Research our special attention is given to the mathematical concepts and processes as well as to the design behind the GeoGebra 3D construction and consequent 3D printing, in interactive ways rather than the traditional lecturing.

3D printing with STEAM Education:

3D printing can play a key role in integrating Science, Technology, Engineering, Arts, and Math to provide students with a more comprehensive and practical understanding of the world.  3D printers are currently very popular STEAM tool since the process of design and understanding 3D printing encourages multi-disciplinary thinking. This technology includes mathematical calculations, practical engineering, and problem-solving and help build/print an object for desired functionalities.

For designing 3D objects we used mathematical software, GeoGebra.

GeoGebra (geogebra.com) is a free, dynamic mathematics software for all levels of STEAM education that brings together geometry, algebra, spreadsheets, graphing, statistics, and calculus in one engine.

 

 

Professor:  Mara Alagic

Students: Taraka Rama Uppala, Megan Franz, Thalia Prehoda.