Futsal Tournament
Join SAC in our first ever Futsal Tournament! With music, food, friends, and futsal, it can鈥檛 get much better. Do you think you have what it takes to take home the championship trophy? Gather your team to find out! Pre-registration is required.
Any current WSU student, faculty/staff member, or alumni may participate in the competition. All participants will be required to sign a waiver and release of liability form in order to participate. Teams can have non-WSU affialiated participants, but there must be at least one current WSU affialiate on each team.
Check in times will be determined after team lists have been submitted.
General Rules
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Teams may call one one-minute timeout per half (when in possession of ball, ball out of play).
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There is no overtime, injury time or stoppage time.
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Teams are comprised of four outfield players and one goalkeeper.
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The goalkeeper must wear a different color jersey than the outfield players.
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There is no offsides in futsal.
Substitutions
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All substitutions are on the fly, this includes goalkeeping substitutions. Referees will not stop play for goalkeeping substitutions.
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A substitute may not enter the match until the player leaving the match is at the touchline in the substitution zone.
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Any substitute who enters the field of play before the player being replaced has completely left the field of play may be shown a yellow card.
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All substitutions must take place in the technical area (in front of the team bench )-- not at the half-way line.
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All teams will switch benches (and ends) at the beginning of halftime, ensuring that all substitutions take place in the defensive half.
Restarts
Kickoffs: A goal may not be scored directly from a kick-off. The ball must be played forward first. Tapped balls are not in play 鈥 the ball must move forward.
Kick-ins: are indirect. The ball must be placed on or no more than 10 inches behind the line and the kick must be taken within 4 seconds. The kicker's non-kicking foot must be out of bounds or on the line. (A kickin that goes directly in the opposing goal is a goal clearance for the opposing team. A kickin that goes directly in the defensive goal is a corner kick of the opposing team.)
Goal Clearances: are taken when the ball wholly crosses the goal line after being touched last by the attacking team. The goalkeeper must use his hands to roll, bounce or throw the ball from anywhere inside the penalty area to outside the penalty area.
Corner Kicks: are direct. The ball must be placed directly on the corner spot and the kick must be taken within 4 seconds.
Free Kicks: may be indirect or direct. The ball must be stopped completely before the kick may be taken.
Penalty Kicks: are taken from the penalty spot and must be shot at goal by a clearly identified kicker. Defenders may not be nearer to the ball than 16 feet and must be behind an imaginary line running from touchline to touchline even with the penalty spot.
Distance: For all of the above, except goal clearances, opponents may not be closer to the ball than 16 feet.
Ceiling: If the ball hits the ceiling or other object, the team that did not touch the ball last restarts play with a kickin from the nearest point on the touchline.
Fouls and Misconduct
Indirect Free Kicks: When a player plays in a dangerous manner, impedes an opponent (without playing the ball), slides, prevents the goalkeeper from releasing the ball with her hands or commits any offense for which play is stopped to caution or eject a player.
Direct Free Kicks: When a player kicks or attempts to kick an opponent, slidetackles an opponent or slides with an opponent near (automatic yellow card/caution), jumps at an opponent, charges at an opponent, strikes or attempts to strike an opponent, pushes an opponent, holds an opponent, spits at an opponent or handles the ball deliberately.
Yellow Card / Caution: The offending player is shown a yellow card. If a player earns two yellow cards in a match, he is shown a red card.
Red Card / Ejection: The offending team plays down for two minutes unless scored upon before the two-minute penalty expires. The offending player serves a minimum one-match suspension.
Accumulated Fouls / AFPK: All penal fouls are recorded on the scoresheet and on the scoreboard. If red fouls blue a sixth time in one half, for that sixth penal foul and all subsequent penal fouls in that half, blue is awarded an accumulated fouls penalty kick. If the foul occurs farther from the attacking goal than the second penalty spot, the AFPK is taken from the second penalty spot. If the foul occurs nearer to the attacking goal than the second penalty spot (but outside the penalty area, of course), the attacking team may choose whether to take the AFPK from the second penalty spot or from the spot of the foul. All AFPK's must be shot at goal by a clearly identified kicker. The defending team may not make a wall and may not be nearer to the ball than 16 feet and must be behind an imaginary line running from touchline to touchline even with the spot of the kick. The goalkeeper may be off her line, but may not be nearer than 16 feet from the ball. Accumulated fouls are reset to zero at the beginning of the second half.
Second Penalty Spot: 30 feet from the center of the goal
Penalty Spot: 20 feet from the center of the goal
Advantage: Advantage will be applied in futsal, with penal fouls still counting as accumulated fouls. If the referee shouts, "play on" and gestures with both arms, the foul was a penal foul and will be counted accordingly. If the gesture is with one arm, the free kick would have been indirect and thus does not count toward the total.
The Goalkeeper
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May receive a kickin directly.
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May kick the ball directly over the half-way line.
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May score directly with his feet during the run of play.
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May not punt or drop-kick the ball. (Ball must settle to the ground or be touched first, no "air" under the ball when kicked.)
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May not possess the ball for more than four seconds in her own half.
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May throw the ball directly across the half-way line. A ball thrown directly into the opposing goal results in a goal clearance for the opposing team.
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May only touch/receive the ball once per team possession.
Code of Conduct
- Understand, appreciate and abide by the rules of the game.
- Respect the integrity and judgment of game officials
- Respect your opponent and congratulate them in a courteous manner following each match whether in victory or defeat.
- Be responsible for your actions and maintain self-control.
- Do not taunt or bait opponents and refrain from using foul or abusive language.
Additional Rules
Forfeits
A team automatically forfeits if they do not have at least 5 players present at game time. They will be given two minutes after the start of their game time to find team members. Forfeits will result in a deduction of points
Disqualification
Players who display inappropriate behavior or conduct will be automatically disqualified and not allowed to participate in the tournament. The designated Traditions Committee member or individual appointed to act as the supervisor will make this decision. If a disqualification results in a forfeit then the rules of a forfeit apply.
Refunds
No refunds will be given.
**Any individual who appears to be under the influence of drugs or alcohol will be removed from the event and reported to the Director of Student Conduct and Community Standards*
Teams can be must have at least 5 people and no more than 9. Each team will designate a team captain.
Register at:
$5 per person per team. To register the Team captain must fill out this form: as well as they need to bring signed waivers and $5 per person on the team to Student Involvement by March 27th.
Teams will receive a tshirt and the winning team will receive a trophy.